Ara: History Untold looks a lot like Civilization until you realize there’s no hexes: ‘We’re not playing a board game, we’re actually trying to simulate some of what we see in real life’ | Gaming

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As much as it resembles Civilization, soon-to-release grand strategy game Ara: History Untold is different in some big ways. The biggest might be its simultaneous turn resolution, which is detailed in one of developer Oxide’s dev diaries. That one I clocked a while back, but I somehow missed another major difference even though it shows up in almost every screenshot: Ara’s map isn’t divided into a regular grid or hexagon pattern.

Instead, Ara’s worlds are divided into irregularly-shaped regions. This was pointed out to me in a recent interview with Gabriela Leskur, Ara’s narrative and experience lead, and Matt Turnbull, executive producer in publishing at Xbox Game Studios.

Source www.pcgamer.com

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