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There was a moment in gaming history when it looked like all games would succumb to the dullest colours imaginable: brown and grey. Resident Evil 4, Fallout 3, Gears Of War – all bleary examples of a grubby visual style. This peaked in Clive Barker’s Jericho, a shooter so desaturated it felt like the colour settings on your monitor were banjaxed. I have heard this called “the piss filter” and generally lamented in industry circles. But it was always a puposeful choice, intended to add some grittiness to the world. And there’s at least one developer who is reviving “smeared dirt” as an art direction. As Time Surrenders is a very brown stealth game that takes a lot of inspiration from Metal Gear Solid V.
“A man journeys through a desolate landscape, carrying a mysterious…more
Source www.rockpapershotgun.com
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