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Den of Wolves stood out to me during this year’s packed Game Awards celebration for one major reason. The music. Yes, the concept of a new first person heist game from the developers of Payday 2 is enough to garner significant hype, but it’s the pounding, relentless rhythms that snatched my attention. Inside the Peacock theatre, you could feel your chair shaking.
As a fan of drum and bass myself, I was delighted to have a chance to sit down and chat to Simon Viklund about the approach to music in Den of Wolves. We had talked before, ahead of the game’s initial reveal last year. But now that gameplay is out there, I wanted to dig deeper into this topic to find out the trick to making heist games exhilarating through music, and if there were any new details on Metal…
Source www.vg247.com
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