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Talking to Doom: The Dark Ages game director Hugo Martin and producer Marty Stratton for the cover story of PC Gamer’s upcoming print issue 408 (396 in the US), I had to ask what they thought about “the prequel problem.”
Doom 2016 begins with the Slayer locked in a coffin with all his friends long-dead, and Doom Eternal goes into greater detail sketching out how heroically tragic the Slayer’s Night Sentinel buddies were. Won’t this story wind up being a big ‘ole Halo Reach-style bummer?
But Stratton and Martin were willing to reveal a surprising detail about The Dark Ages’ ending: It won’t conclude with the Slayer locked in that coffin, and may leave the door open for future prequel stories.
“Not yet,” Martin said of the Slayer getting locked away. “I mean, that would end the Dark Ages,…more
Source www.pcgamer.com
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