Dragon’s Dogma 2 has me feeling homesick for Baldur’s Gate — and that’s fine | Gaming

The other day — and don’t worry, I’ve already secured permission to tell this story — I observed one of VG247’s own, in a moment of ardour during a discussion of the wondrous merits of Dragon’s Dogma 2, to utter the following statement: “F**k Baldur’s Gate 3.”

And fair enough, to each their own, but as I turned back to trudging the length and breadth of the twin kingdoms of Vermund and Battahl on foot (because there are no mounts or fast travel, in case you haven’t heard), fighting off procedurally generated enemies every six or seven steps, my esteemed colleague’s words made me realise something. I’m homesick for Faerûn.

Baldur’s Gate 3 was one of my favourite games of 2023, but due to a number of circumstances — not least of which was the release of Dragon’s Dogma 2 — I’ve only managed one proper play session since returning from my Christmas break. It’s been in the back of my head for a while now that I missed it, but at this moment, I realised I was missing it a lot.

Now, on paper, Dragon’s Dogma 2 should be scratching a lot of the same itches as Baldur’s Gate 3. But in practice, aside from both being fantasy RPGs in broadly medieval European-inspired settings, the two games have surprisingly little in common.

Struggling to choose between Dragon’s Dogma 2 and Rise of the Ronin? Check out our head-to-head review video hereWatch on YouTube

In addition to the usual gripes around the lack of proper fast travel, the one-save limit discouraging experimentation, and the irritant that is dubious…

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