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Porting a game from PC to console is hard, especially if the game in question is from a genre traditionally one native to the PC. It can be tricky to make the transition across platforms without losing something along the way, but in the case of Dune Awakening, the game has been “designed with a controller in mind”.
All this, without any word on when a console version is coming out. In fact, the game’s release on PC (which we know will be coming first) is also a mystery. To help figure out what considerations were taken with this inevitable multi-platform release, I sat down and spoke to Nils Ryborg. Ryborg is a producer on Dune Awakening, but prior to his time at Funcom he worked on the console port of Pillars of Eternity at Paradox, and so could provide some unique…more
Source www.vg247.com
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