Unity is ditching their much-hated runtime fees effective immediately, a year after they infuriated basically every game developer | Gaming

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Unity is scrapping their controversial “runtime fees”, effective immediately. They’re reverting to the “seat-based subscription model” that funded the game creation tool previously.

“After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee for our games customers, effective immediately. Non-gaming Industry customers are not impacted by this modification,” says the announcement from Unity CEO Matt Bromberg.

“I’ve been able to connect with many of you over the last three months, and I’ve heard time and time again that you want a strong Unity, and understand that price increases are a necessary part of what enables us to invest in moving gaming forward. But those increases needn’t come in a novel…

Source www.rockpapershotgun.com

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