He says the core experience just blows all previous devices out of the water – like the mix of eye-tracking and hand gestures. Meta headsets offer that too, as an alternative to the physical controllers, but Cross says Apple’s implementation is simply, well, untouchable.
Nothing does hand-tracking this well in a consumer device. The eye tracking is magic.
Similarly, the way that virtual windows seem every bit as real as physical objects.
There are definitely times when you can see “the future” in this device. This idea of computing resources just hanging in the air, or on a wall, as steady and clear as any real object would be […] I just can’t get over how well-anchored virtual objects and windows are. They are rock-solid and steady. Those floating windows are there, man. They are real.
That includes the Mac virtual monitor, which he says has too much latency for gaming, but is otherwise “awesome.”
He does, though, have quite a lengthy list of issues and missing features. Top of these is the weight, and front-heavy center of gravity, which he blames on Apple’s…
“You deserve someone who would make you so happy that you forget that you had ever been sad; someone who would love you so much that you forget that you once wondered if you are worthy of love. You deserve someone who would make you realize that you deserve to be loved; but not just with any kind of love.” —Nica Rodriguez