Hi everyone! I’m Ludwig Dresh, Co-creator at Dream Powered Games, the small studio behind the frenetic first-person shooter Warstride Challenges. I want to introduce you to our unique shooter and explain how we brought it to life.
Warstride Challenges is a high-octane fast-FPS in which you blast demons in satisfying one-minute massacres using powerful abilities and weapons. In each level you’ll die and retry to chase the highest score in solo or chase other players’ ghosts in online mode. After 10 months in Early Access, today sees the release of the game’s v1.0! We hope you’re ready to blast demons at lightning speed.
As die-hard ’90s fast-FPS fans, our team of five really wanted to capture the essence of our favorite games, with a unique twist. Our prototype started out as a more conventional fast-FPS project with a campaign mode, but as we started playtesting with our friends, we noticed how much fun everyone was having speed running the levels. So, we decided to take the concept of speedrunning further and make a fully-fledged game out of it!
We mainly focused on achieving a short, session-oriented game that offers a satisfying 15–20-minute run to let off steam! It needed to be fast, brutal, rewarding and allow you to enjoy short gameplay sessions. Our main inspirations all contributed to push each of these core aspects were Doom, for the “ultimate killing machine” feeling; Trackmania for the time trial and short gameplay sessions; and Super Meat Boy for the difficulty and the die & retry formula. Warstride Challenges is very much the lovechild of these three titles!
We are a small team of five, who met years ago at university or more recently online. We are also lucky to count a few extra friends who provide precious help on specific aspects such as animations, characters, concept art, music… Of course, we don’t all share the exact same taste, but being a small number of people driven by a common passion makes…
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