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Action RPGs are complex and players are simple: They want power any way they can get it, even if it completely trivializes the entire game. Just about every Diablo 4 season has had something that does way more damage than it should, forcing Blizzard to play whack-a-mole to keep it balanced without pissing everyone off.
Jonathan Rogers, game director of Path of Exile 2, jokingly acknowledged Diablo 4’s ridiculous damage numbers when explaining why he doesn’t think his game will have that problem on a recent episode of the Tavern Talk podcast, which is hosted by streamers Darth Microtransaction and GhazzyTV.
“Look, PoE 1 obviously did get pretty crazy, but at the same time we had a lot of years—like a lot of years—where things weren’t like that,” he said. “Our numbers don’t scale as…more
Source www.pcgamer.com
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