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Obsidian knew what it was in for as it was developing Fallout: New Vegas, but that didn’t stop it from sticking with its guns.
Despite how long games take to make these days, Fallout: New Vegas was on the opposite end of the spectrum, taking only 18 months to develop, which was way too quick even then. The end result had plenty of bugs, which is something that Obsidian knew it would have to accept, but also reused assets from Fallout 3 – and in a recent interview with Edge (via GamesRadar), director Josh Sawyer knew that that had to be the case if it was going to ship at all, particularly considering this might be his last chance to helm a Fallout game.
“I knew that people would…more
Source www.vg247.com
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