Making games is hard. Making games in new gameplay genres (which require wholly different kinds of programming, animation, art, and design) is very hard. Making games, in new gameplay genres, in an original, strange and otherworldly setting, is very, very hard.
Yet Remedy Entertainment has done it again. Later this year, the studio will release Control Resonant, a sequel to 2019’s Control that puts players in the shoes of a new character (Dylan Faden, brother of Control protagonist…
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Source www.gamedeveloper.com
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